Traveling can be chaotic without a plan. As part of my Interaction Design course portfolio, I developed the concept of a trip planner app called Viati (Latin for travelers). I conducted user research via a questionnaire to investigate the trip-planning habits of leisure travelers.
After defining design requirements, I set out with the goal to facilitate efficiency and improve the trip planning process through the use of a mobile application allowing for ease of travel organization and on-the-go guides to your favorite destination.
two weeks
December 2022 – January 2023
Qualtrics, Figma, Photoshop
time & number of features
UX researcher, UX/UI designer
myself
Planning out the details of a vacation can be an arduous task. How might we make trip planning more organized, efficient, and simple?
I used UX research and design methods to design a travel and trip planning mobile app. Features include transportation and accommodations, booking reminders, budget tracker, offline accessibility, preset city guides, and personalized food and culture suggestions with review website integration. Multi-city trip features and a streamlined user interface set Viati apart from existing travel planning apps.
01. Empathize
Following a five-stage design process, I began with the emphasizing phase. I conducted a user research survey on travel planning habits via a Qualtrics questionnaire, which resulted in 20 responses. The questions included rating Likert scale questions on different aspects of travel and multiple-choice questions on people's behaviors when traveling, e.g., budgeting or booking accommodations, as well as habits and resources for trip planning.
All of the survey data was analyzed, culminating in a list of insights into users' habits, which allowed for a deeper understanding of their needs, wants, and frustrations. A few examples of insights that stood out are the following:
02. Define
Based on the insights generated from the survey data, I created three personas to best represent different archetypes of users with different travel experiences, goals, and budgets. I decided to include the following sections for each persona: some general background information, three key traits, a short biography, needs, and frustrations. The personas helped conceptualize potential target users of the app.
As a final step before moving onto ideation, I needed to evaluate existing travel and trip-planning applications to discover what is already being done vs. opportunities to improve.
Below are some findings from the competitive analysis:
Synthesizing the findings from the user research survey, crafted personas, and competitive analysis allowed me to define the following design requirements and constraints.
03.Ideate
The first sketches I did were very rudimentary, mostly to ideate and roughly think about the content of each screen, the overall organization, and general information hierarchy. These sketches were heavily modified later on, as I iterated upon them to create the mid-fidelity prototype.
04. Prototyping
Using Figma and the sketches I had created, I continued on to build out a mid-fidelity prototype to flesh out more of the design elements to outline the mobile app's features. The images below from left to right, top row to bottom row: home screen, my trips, create a new trip, trip details, budget tracker, search results, suggestion details, itinerary.
05. Usability Testing
Since I did not prototype the interactions, I used the Wizard of Oz method to conduct usability tests with three participants, by moving between the screens depending on what they verbally say which elements on the screen they want to interact with. Several tasks were scripted, such as how to add a new trip to Rome, and find how much you've spent on accommodations for the Portugal trip. In addition, the usability study included questions on what participants think of each feature, and if they had any comments or suggestions.
The usability test found that overall, the participants were able to complete the tasks with ease. The information was generally clear and easy to find and understand, and the participants expressed satisfaction with the trip planning capabilities. The following highlights came from the usability test:
06. Final Product
07. Reflection
At first, I felt that this project was challenging due to the scope of the mobile app, and the features that I wanted to include. I quickly realized that due to space and time constraints, there were a few features and functions I could not implement in the current prototype in its first iteration.
If I had more time, I would extend the mobile app to include much more. There is potential in a social aspect or building a social profile for the user, considering how many people often travel with friends and family in contrast to traveling solo. It would be engaging to invite people to trips or share places that you've visited. A planning-related feature is a save feature for experiences or destinations that a user is potentially interested in, which is not as binding as making a new trip, but allows the user to think about where they might go next and do a sort of draft plan for the trip. A previously mentioned feature I didn't include is the offline mode, which would ideally allow the itinerary to be viewed when there is no internet access. For the search results, it would be helpful to have a robust filtering system, which could specify what the user is search for, e.g., accommodations only. More location-based features can be incorporated, such as affordable flights based on the user's current location, or for recommendation nearby, would would allow more spontaneous travel. Lastly, the reservation details page can be developed to integrate bookings.